Category Archives: C#

Top 50 most influential subreddit moderators – May 2020

Plotting number of subreddits moderated within top 1,000 most subscribed subs, vs. Subreddit Subscriber Aggregate.

Click on images below to enlarge.

The data is from and C# was written to parse both websites and generate output formatted for a GoogleCharts Bubble Chart. This script was ran on 5/14/2020.

If you would like to parse the top 1,000 most subscribed-to subreddit mod usernames, and aggregate their frequency yourself. Feel free to download visual studio and run the code below in a simple .NET Console Application. Of course this being a hard parse it is only bound to work so long as redditlist and reddit don’t change their html structure, otherwise it can be used as a reference.

Collect the middle column for the first 8 pages listing 125 each.

Iterate over each subreddit’s /about/moderators page and collect usernames shown below.

Regular Expression patterns used to collect information:

@"<span class=""user""><a href=""*?)/"

C# .NET Console Application

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
namespace RedditMegaModBubbleParse
    class Program
        static void Main(string[] args)
            Dictionary<string, int> dictSub_SubscriberCount = new Dictionary<string, int>();
            //PARSE TOP 1000 Subreddit names and subscribers//
            List<string> top500Subreddits = new List<string>();
            for (int page = 1; page < 9; page++)
                WebClient wc = new WebClient();
                string htmlString = wc.DownloadString("" + page);
                MatchCollection matches = Regex.Matches(htmlString, @"_blank(.*?)</div>", RegexOptions.Singleline);
                int count = 0;
                foreach (Match match in matches)
                    if (count > 125 && count <= 250)
                        string sHtmlChunk = match.Groups[1].Value;
                        Match mSubName = Regex.Match(sHtmlChunk, @">(.*?)</a>");
                        Match mSubscriberCount = Regex.Match(sHtmlChunk, @"listing-stat'>(.*?)</span>");
                        if (mSubName.Success && mSubscriberCount.Success)
                            string sSubName = mSubName.Groups[1].Value;
                            Console.WriteLine("Subreddit Name : " + sSubName);
                            string sSubscriberCount = mSubscriberCount.Groups[1].Value;
                            int iSubscriberCount = int.Parse(Regex.Replace(sSubscriberCount, ",", ""));
                            Console.WriteLine("Subreddit Count : " + iSubscriberCount);
                            dictSub_SubscriberCount.Add(sSubName, iSubscriberCount);
                    count += 1;
            Dictionary<string, int> dictModCount = new Dictionary<string, int>();
            Dictionary<string, int> dictModSubscriberAggregate = new Dictionary<string, int>();
            int count_sub = 0;
            foreach (string subreddit_name in dictSub_SubscriberCount.Keys)
                    count_sub += 1;
                    Console.WriteLine("*** Subreddit " + count_sub + " ~~~ " + "[" + subreddit_name + "] ***");
                    WebClient wc = new WebClient();
                    string subreddit_clean = Regex.Replace(subreddit_name, " ", "");
                    string url_glue = "" + subreddit_clean + "/about/moderators";
                    string htmlString = wc.DownloadString(url_glue);
                    MatchCollection matches = Regex.Matches(htmlString, @"<span class=""user""><a href=""*?)/", RegexOptions.Singleline);
                    foreach (Match match in matches)
                        string modname = match.Groups[1].Value;
                        if (dictModCount.ContainsKey(modname))
                            int existingcount = dictModCount[modname];
                            existingcount += 1;
                            dictModCount[modname] = existingcount;
                            int existingSubscriberCount = dictModSubscriberAggregate[modname];
                            existingSubscriberCount += dictSub_SubscriberCount[subreddit_name];
                            dictModSubscriberAggregate[modname] = existingSubscriberCount;
                            dictModCount.Add(modname, 1);
                            dictModSubscriberAggregate.Add(modname, dictSub_SubscriberCount[subreddit_name]);
                catch (Exception x)
                    Console.WriteLine("ERROR ACCESSING SUBREDDIT  INVITE ONLY!!!!!!!");
            string masteroutput = "";
            foreach (KeyValuePair<string, int> item in dictModCount.OrderByDescending(key => key.Value))
                Console.WriteLine("['"+item.Key + "', " + item.Value+", "+ dictModSubscriberAggregate[item.Key]+", '1' , "+ dictModSubscriberAggregate[item.Key] + " ],");
                masteroutput += "['" + item.Key + "', " + item.Value + ", " + dictModSubscriberAggregate[item.Key] + ", '1' , " + dictModSubscriberAggregate[item.Key] + " ],\r\n";
            //save to C:\Airplanes\
            StreamWriter streamWrite;
            streamWrite = File.AppendText("C:\\Airplanes\\output.txt");

Congrats to the May 2020 top 50 Reddit Megamods
In order of the most subreddits modded within top 1,000 most subscribed-to subreddits.

AutoModerator MAGIC_EYE_BOT BotTerminator Blank-Cheque RepostSentinel cyXie Umbresp AssistantBOT BotDefense metastasis_d awkwardtheturtle LeafSamurai Merari01 IranianGenius commonvanilla GallowBoob N8theGr8 love_the_heat ManWithoutModem greatyellowshark justcool393 Lil_SpazJoekp siouxsie_siouxv2 SuzyModQ pHorniCaiTe babar77 PowerModerator maybesaydie davidreiss666 Sunkisty yummytuber SEO_Nuke PhlogistonAster daninger4995 kjoneslol sloth_on_meth ani625 Tornado9797 sidshembekar RalphiesBoogers RepostSleuthBot Noerdy stuffed02 whyhellomichael qgyh2 Llim ModeratelyHelpfulBot EpicEngineer T_Dumbsford Kesha_Paul

Proximity Vegetation

This is a game mechanic concept whipped up using Unity3d and C#.

I figured it might look interesting to see procedurally generated trees spawning in, and growing, as the player moves. The tree variance, growth rate, and spawn locations are randomized. New tree spawns are triggered by the player’s movement. Something I’ve never seen done with foliage in a video game before.

Watch the video.

London Drug Map

A look into open data about crime and policing in England.
londondrugs banner
Found at I downloaded a date range from 2011 through 2016, ~5 years. The uncompressed filesize for all select-able policing forces was approximately 5.45 GB. A quick C# script was written to filter out only the “Drug” crime type category, and it’s long/lat degree coordinates.

The output was used to make the map below. Click map for larger size.


1more londonmap

The downloadable data comes in a multi-directory/multi-file structure. Below is a c# console application which was created to parse the root folder, and export the specific crime type’s coordinates throughout out all the files.