Experimenting with curling wave fluid simulations using Blender 2.8+
Experimenting with curling wave fluid simulations using Blender 2.8+
Domino animation created using Blender physics. Cycles was used for rendering.
Rendered using blender 2.89
Colorful physics simulation renders.
mantaflow is an open-source framework targeted at fluid simulation research in Computer Graphics. mantaflow.com.
Homemade foam.
Physics animations created using Blender. Combining Rigid with Fluid.
How?
First, the rigid body simulation was created using the Blender Game Engine. Then, the simulation was recorded, so each rigid body object had its own animation. Next, in Blender’s Cycles Engine, all the animated rigid body objects were assigned either Fluid->Obstacle or Collision physics attributes. From there, another simulation was baked on top of the rigid body animation using either particle or fluid sims.
Unless the initial conditions are identical, they never swing the same.
The video below, displays a variety of chaotic blooms.
Youtube Video Down Below.
A compilation of gravity force simulations. Animations show what happens to a stream of particles when the force of gravity changes, or the source of gravity moves. These simulations were baked using Blender’s physics system.
Flower like shapes and interesting stream knots can be seen forming in the video below.
A video compilation showing how fluid behaves at different resolutions. These clips were rendered using the cycles engine in blender 2.79. Two distinct structures were created for the fluid simulations.
A compilation video of fluid particle physics. Animation created using blender.