Category Archives: 3d animation

Simulating Rigid Bodies interacting with Fluids using Blender

Physics animations created using Blender. Combining Rigid with Fluid.
How?
First, the rigid body simulation was created using the Blender Game Engine. Then, the simulation was recorded, so each rigid body object had its own animation. Next, in Blender’s Cycles Engine, all the animated rigid body objects were assigned either Fluid->Obstacle or Collision physics attributes. From there, another simulation was baked on top of the rigid body animation using either particle or fluid sims.

Gravity Simulations with Particle Streams

A compilation of gravity force simulations. Animations show what happens to a stream of particles when the force of gravity changes, or the source of gravity moves. These simulations were baked using Blender’s physics system.


Flower like shapes and interesting stream knots can be seen forming in the video below.