A look into downtown Chicago’s purse snatching and pocket picking. The data was gathered by the Chicago Police Department, and filtered by crime incident descriptor. Data is from here data.cityofchicago.org. Carto was used to create the maps below. The time range is from 2001 through 2018.
Data is from https://data.cityofchicago.org. Chicago police department’s crime incident reports were filtered to contain descriptors of Aggravated Handgun, and Armed Handgun. Maps were rendered using Carto.
Recorded with a GoPro Hero 3, edited with VSDC.
A compilation of physics simulations created using blender. Video Below.
Visualizing the decline of Chicago prostitution from the eyes of the police department. The time range used spans from 2001 through 2017. The data was filtered from data.cityofchicago.org. Below is a Torque/Geo Temporal Map which animates over time using 67,690 total incident reports, each report with a primary crime type of prostitution. Beneath that is a cumulative heat map. And lastly, a map created attempting to show the migration of enforcement over years.
This is a game concept whipped up using Unity3d and C#.
I figured it might look interesting to see procedurally generated trees spawning in, and growing, as the player moves. The tree variance, growth rate, and spawn locations are randomized. New tree spawns are triggered by the player’s movement. Something I’ve never seen done with foliage in a video game before.
Watch the video.
Attempting to visualize the chaotic migrations of CPD’s heroin related incident reports.
The heat and geo-temporal maps below represent Chicago Police Department’s primary crime type of narcotics, and a description containing heroin. The date range is 2001 through June 2017. Dataset downloaded from data.cityofchicago.org.
17 years of illegal gambling in Chicago.
A look into Chicago Police Department’s history of Gambling related incident reports. The data came from https://data.cityofchicago.org
Type Map (Click to enlarge)
Visualizing the formation of Close-packing defects using equal spheres.
I rolled a bunch of balls into a closed container. The top of the container is invisible and only tall enough to fit one layer of balls. once the balls finish falling, they arrange themseleves into some pretty interesting patterns.
Below are a couple animations I rendered displaying the formation of the interesting lattice patterns.
Forces and Fractures.