This is a game concept whipped up using Unity3d and C#.
I figured it might look interesting to see procedurally generated trees spawning in, and growing, as the player moves. The tree variance, growth rate, and spawn locations are randomized. New tree spawns are triggered by the player’s movement. Something I’ve never seen done with foliage in a video game before.
Attempting to visualize the chaotic migrations of CPD’s heroin related incident reports.
The heat and geo-temporal maps below represent Chicago Police Department’s primary crime type of narcotics, and a description containing heroin. The date range is 2001 through June 2017. Dataset downloaded from data.cityofchicago.org.
Visualizing the formation of Close-packing defects using equal spheres.
I rolled a bunch of balls into a closed container. The top of the container is invisible and only tall enough to fit one layer of balls. once the balls finish falling, they arrange themseleves into some pretty interesting patterns.
All the usual suspects showed up:
– Point Defects, Crystallographic defect (Highlighted by different colors)
– Grain Boundaries, Lattice Regions seperated by different angles.
Below are a couple animations I rendered displaying the formation of the interesting lattice patterns.
A look into School Profile Information for the school year of 2016/2017.
Data set from Chicago Data Portal School profile information for all schools in the Chicago Public School district for the school year 2016-2017.
Filter conditions used: