The data is collected by the New York Police Department. It can be found here data.cityofnewyork.us. To create the maps below, the dataset titled “NYPD Complaint Data Historic” was filtered down by the calcification of “Dangerous Drugs”. Carto was used to render maps.
[1261×341] Point map of incidents with screening. Click to enlarge.
[1585×1501] Heat map of incidents. Click to enlarge.
[935×837] Categorical point map by suspect’s race. Click to enlarge.
Physics animations created using Blender. Combining Rigid with Fluid. How?
First, the rigid body simulation was created using the Blender Game Engine. Then, the simulation was recorded, so each rigid body object had its own animation. Next, in Blender’s Cycles Engine, all the animated rigid body objects were assigned either Fluid->Obstacle or Collision physics attributes. From there, another simulation was baked on top of the rigid body animation using either particle or fluid sims.
I’ve always been interested in the ever dynamic classification of hate on Reddit. As the post modernist set of moralities continues to expand, more and more subjects, ideas, and opinions become taboo. A growing creep of egg shells in Reddit’s ecosystem. One particular subreddit spearheads the outrage operations: /r/AgainstHateSubreddits.
It being a new year, I wanted to get a clearer picture of the sub’s current targets. So I wrote a quick script to parse out all subreddits names from hot post titles and created a simple wordcloud. Font size emphasis is increased by frequency of occurrence.
A compilation of gravity force simulations. Animations show what happens to a stream of particles when the force of gravity changes, or the source of gravity moves. These simulations were baked using Blender’s physics system.
Flower like shapes and interesting stream knots can be seen forming in the video below.
A video compilation showing how fluid behaves at different resolutions. These clips were rendered using the cycles engine in blender 2.79. Two distinct structures were created for the fluid simulations.
I made some animations of crystallographic defect formations using equilateral spheres. Point defects, lattice regions, and other interesting patterns can be seen forming in the video below. This was created using Blender’s rigid body physics system.