Category Archives: 3d animation
Medusa
Low Gravity Fluid and Rigidbody Physics Simulations
A compilation of physics simulations created using blender. Video Below.
Proximity Vegetation
This is a game mechanic concept whipped up using Unity3d and C#.
I figured it might look interesting to see procedurally generated trees spawning in, and growing, as the player moves. The tree variance, growth rate, and spawn locations are randomized. New tree spawns are triggered by the player’s movement. Something I’ve never seen done with foliage in a video game before.
Watch the video.
Close Packing Defect Formations (crystal formation)
Visualizing the formation of Close-packing defects using equal spheres.
I rolled a bunch of balls into a closed container. The top of the container is invisible and only tall enough to fit one layer of balls. once the balls finish falling, they arrange themseleves into some pretty interesting patterns.
All the usual suspects showed up:
– Point Defects, Crystallographic defect (Highlighted by different colors)
– Grain Boundaries, Lattice Regions seperated by different angles.
Below are a couple animations I rendered displaying the formation of the interesting lattice patterns.
May 2017 Renders in Blender.
Forces and Fractures.
Collapsing Structure Rigid Body Physics Simulations
Destroying rigid body structures using trebuchet projectiles. Videos were created using Blender and Camtasia.
Video 1 – Audio by Gius1987 – INTRO.mp3
Video 2 – Music from One Must Fall 2097.
New card, new renders. Geforce EVGA GTX 1070 FTW
Burning a GeForce GTX 580 3gb Classy with CUDA Cycles
Video Card Destroyed.
Blender Project Collection Video.