Recently, I’ve been experimenting with Cycles Render within Blender.
Cycles calculates lighting in a much more interesting way.
I randomly came across this interesting pattern playing around with blender. It’s essentially three glassy (RGB) cubes merging into the same location. Curious, I initially thought it to be some sort of 3d fractal caused by the reflective properties of the primatives within the scene.
Watch the video!
In this series of frames, the perspective change is .01 degrees.
Exploring the realm of floating point rounding errors!
Perspective from a room in which the floor, walls, and ceiling are made out of perfect mirrors. What would all those reflections look like? The images and animations below were rendered using Blender.
Mirror depth, 5 and 10. Empty room only contains light source.
Experimenting with some coroutines and System.Random
Playing around with Unity3D.
Top military expenditures by country.