mantaflow is an open-source framework targeted at fluid simulation research in Computer Graphics. mantaflow.com.

Homemade foam.




Author Archives: MantasCode
New York City Drug Crime Map Visualizations
The data is collected by the New York Police Department. It can be found here data.cityofnewyork.us. To create the maps below, the dataset titled “NYPD Complaint Data Historic” was filtered down by the calcification of “Dangerous Drugs”. Carto was used to render maps.
[1261×341] Point map of incidents with screening. Click to enlarge.

[1585×1501] Heat map of incidents. Click to enlarge.

[935×837] Categorical point map by suspect’s race. Click to enlarge.

Visualizing New York City Weapon Crimes 2006 – 2017
A quick look into New York’s weapon crimes from data.cityofnewyork.us
This dataset includes all valid felony, misdemeanor, and violation crimes reported to the New York City Police Department (NYPD)

Simulating Rigid Bodies interacting with Fluids using Blender
Physics animations created using Blender. Combining Rigid with Fluid.
How?
First, the rigid body simulation was created using the Blender Game Engine. Then, the simulation was recorded, so each rigid body object had its own animation. Next, in Blender’s Cycles Engine, all the animated rigid body objects were assigned either Fluid->Obstacle or Collision physics attributes. From there, another simulation was baked on top of the rigid body animation using either particle or fluid sims.




Chicago Knife Fight Maps 2010 – 2019
Mapping a collection of knife crimes in Chicago.
Date range spans from 2010 through 2019. The data comes from data.cityofchicago.org, and is collected by the Chicago Police Department (reported incidents of crime).
Skiing in Zillertal, Austria.
February 2019



Double Pendulum and More Simulations
Unless the initial conditions are identical, they never swing the same.
The video below, displays a variety of chaotic blooms.


Youtube Video Down Below.
Gravity Simulations with Particle Streams
A compilation of gravity force simulations. Animations show what happens to a stream of particles when the force of gravity changes, or the source of gravity moves. These simulations were baked using Blender’s physics system.

Flower like shapes and interesting stream knots can be seen forming in the video below.



Fluid Resolution Differences in Blender 2.79
A video compilation showing how fluid behaves at different resolutions. These clips were rendered using the cycles engine in blender 2.79. Two distinct structures were created for the fluid simulations.


Close Packing Defect Formations of Equilateral Spheres
I made some animations of crystallographic defect formations using equilateral spheres. Point defects, lattice regions, and other interesting patterns can be seen forming in the video below. This was created using Blender’s rigid body physics system.





