Physics animations created using Blender. Combining Rigid with Fluid. How?
First, the rigid body simulation was created using the Blender Game Engine. Then, the simulation was recorded, so each rigid body object had its own animation. Next, in Blender’s Cycles Engine, all the animated rigid body objects were assigned either Fluid->Obstacle or Collision physics attributes. From there, another simulation was baked on top of the rigid body animation using either particle or fluid sims.
I’ve always been interested in the ever dynamic classification of hate on Reddit. As the post modernist set of moralities continues to expand, more and more subjects, ideas, and opinions become taboo. A growing creep of egg shells in Reddit’s ecosystem. One particular subreddit spearheads the outrage operations: /r/AgainstHateSubreddits.
It being a new year, I wanted to get a clearer picture of the sub’s current targets. So I wrote a quick script to parse out all subreddits names from hot post titles and created a simple wordcloud. Font size emphasis is increased by frequency of occurrence.
A compilation of gravity force simulations. Animations show what happens to a stream of particles when the force of gravity changes, or the source of gravity moves. These simulations were baked using Blender’s physics system.
Flower like shapes and interesting stream knots can be seen forming in the video below.
A video compilation showing how fluid behaves at different resolutions. These clips were rendered using the cycles engine in blender 2.79. Two distinct structures were created for the fluid simulations.
I made some animations of crystallographic defect formations using equilateral spheres. Point defects, lattice regions, and other interesting patterns can be seen forming in the video below. This was created using Blender’s rigid body physics system.
Below is an animation of a laser bouncing around a triangle with open vertexes. A link to the Euler problem can be found at projecteuler.net/problem=202. This is just a visualization of the problem. This post does not contain an answer, or any algorithms.