A compilation of physics simulations created using blender. Video Below.
This is a game mechanic concept whipped up using Unity3d and C#.
I figured it might look interesting to see procedurally generated trees spawning in, and growing, as the player moves. The tree variance, growth rate, and spawn locations are randomized. New tree spawns are triggered by the player’s movement. Something I’ve never seen done with foliage in a video game before.
Watch the video.
Visualizing the formation of Close-packing defects using equal spheres.
I rolled a bunch of balls into a closed container. The top of the container is invisible and only tall enough to fit one layer of balls. once the balls finish falling, they arrange themseleves into some pretty interesting patterns.
Below are a couple animations I rendered displaying the formation of the interesting lattice patterns.
Forces and Fractures.
Destroying rigid body structures using trebuchet projectiles. Videos were created using Blender and Camtasia.
Video 1 – Audio by Gius1987 – INTRO.mp3
Video 2 – Music from One Must Fall 2097.
Video Card Destroyed.
Blender Project Collection Video.